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Yeomanry

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Adaptable Modules

Adaptable Modules are generically-written adventures that can be placed, with minimal work, into any existing region. Be sure to email us for the Adaption Sheets if you wish to run these adventures within the Yeomanry. After ADP2-02, Adaptables will no longer be issued.

Year 2 (592 CY)

Title

Description

Levels

ADP2-01
Descent into Darkness

By: Neil Ikerd
Undead are attacking farmsteads. The farmers speak of a mysterious 'man of shadow's shroud.' A crippled wizard seeks your help in recovering a family heirloom from the bottom of an abandoned freedom fighter's den. What evil lies within the old base? Does the shadowy man have anything to do with the attacks? Can you survive the answers to these questions? A one-round adventure for APLs 4-12
ADP2-02
Scent of a Demon

By: Chris Tulach
Hot on the trail of Nzevorikin, you are called upon to investigate some hideous crimes. Can you follow the trail of carnage and root out the unspeakable presence in this town? Part 2 of the Your Worst Nightmare series. A one-round adventure for APLs 4-8

Year 1 (591 CY)

Title

Description

Levels

ADP1-04
What Lies Beneath

By: Neil Ikerd
The characters arrive in a small town to find an elaborate funeral where the guest of honor is staked and beheaded by villagers reeking of garlic. The graveyard is overrun by who knows what kind of evil, and the last troupe to try cleansing the graveyard all mysteriously disappeared. A one-round adventure for Tiers 1-4
ADP1-05
Festival Knight

By: Brian Hudson
It's the Festival of the Fallen Knights! There'll be games, food, drink, and a morbid parade as the Flanaess remembers those who died to save it. Keep an eye out, though... you never know which monsters are simply wearing masks, and which are all too real. A one-round adventure for Tiers 1-3
ADP1-06
Snake in the Grass

By: Kim Wlnz
Bandit activity is on the rise, and a traitor may be hiding somewhere in the city. You are asked to find him discreetly before he can disappear again. A one-round adventure for Tiers 1-3
ADP1-07
Afternoon Outing

By: Eric Price
Just another day on the road to the next town and hopefully, to your next adventure. A two-round adventure for Tiers 1-3
ADP1-08
Plea from Beyond the Grave

By: Nicholas Tulach
A poor, lost soul is locked away from his final peace. His efforts to avenge his family's deaths have cost him his life, and now must haunt his tower until he can achieve a symbolic victory over his murderers. Can you free him from his torment? A one-round adventure for Tiers 1-3
ADP1-09
Sinkhole

By: Christopher Jensen
Rumors have spread across the land of buried treasures found on an old widow's farm. They say that there are gems just lying in a sinkhole for the taking. It can't be that easy, can it? A one-round adventure for Tiers 1-4
ADP1-10
An Evil Morning

By: Michael Adamson
Merchants have been coming up missing. Rumors abound of vampires and devils; others say that a murderous minion of Ivid V or Iuz is trying to make a name for itself by squeezing the lifeblood from the city. Will adventures succeed, when city authorities only seem to bumble? The first part of the Legacy of Ill-Drach. A one-round adventure for Tiers 2-4

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