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Church of Seven Faiths Coming Soon! Download Member's Cert version 1.3 (Year 4 Update)Download Cert for Specific Faith Allitur The Church of Seven Faiths (Co7F) is the dominant church in the Yeomanry, comprised of worshippers of Allitur, Delleb, Fortubo, Joramy, Kord, Norebo, and Phaulkon. In the Yeomanry, these seven deities share houses of worship, particularly in smaller villages that cannot support seven different churches (or even shrines, for that much). There are a number of different levels of membership that PCs may have with the Church, each with its own costs and benefits. The most basic level is a lay Member of the Church. This is the equivalent of simply being a registered member of the Church of Seven Faiths. Members of the Church must pay 2 TUs per year (reflecting occasional attendance of services) and must tithe 3% of their income per year to the Church (note this on each AR). In exchange for this, PCs receive the blessing of the gods, and clerics of the Church will perform marriages, funerals, blessings, and other Church sacraments for the PC. In addition, the DC for determining if a desired divine spell is available to a PC is reduced by 2, and the gp cost of such spells is reduced by 10%. Finally, Members gain access to all common items (not magic items) listed in Defenders of the Faith. Particularly devoted Members can become Patrons of the Church, who are the equivalent of wealthy donors who have earned extra favors from the Co7F. Patrons of the Church must donate a minimum of 1,000 gp to the Church per year. Note this is in addition to the 3% tithe expected of all Members. Make a note on your adventure cert for each donation. Patrons receive all of the benefits that Members do with the following exceptions / additions: Patrons of the Church have the DC for available spells reduced by 4 (instead of the 2 for being a Member) and receive 1 "permanent" Influence Point with the Church when determining the costs of purchasing divine spells from it. For example, a Patron would not have to expend an Influence Point for a 3rd-level spell, because of his "permanent" one. Thus he would only have to pay the basic gp cost (minus 10% and the 1 TU). Patrons also have access to the following magic item: Potion of Cure Serious Wounds. More dedicated worshippers may desire to become a Cleric of the Church, indicating that they are religious workers for the Church on at least a part-time basis. There is a church hierarchy, beginning with Acolyte before progressing through Disciple and Deacon before one becomes a Priest. There are higher ranks in the Church, but these must be applied for and earned specifically. Prerequisites
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History and Background The Church of the Divine Seven is the most notable Yeoman religious institution. It is also fairly unique, as such ecumenical organizations are seldom found in other lands, and is a testament to the Yeoman democratic spirit. The seven gods, however, fulfill quite different roles in the lives of the populace, and as stated before even devotees of the Sevenfold Church also freely worship the three common Oeridian gods in their turn and incorporate them into their lives. Some of the seven gods of the Church also have sects that operate independently of the Church – in other words, the god is worshipped in the Church but there are independent orders and churches dedicated to that deity specifically. Almost every Church of the Divine Seven has an associated branch of the Sisters of Joramy, a kind of ladies' auxiliary where women gather to pray, do charity work, and interact. The Church of Joramy, if you count the Sisters of Joramy, is the single most influential faith, at least in number of members, in the Yeomanry. No other nation in the Flanaess worships this goddess in a major fashion, but in the Yeomanry nearly every woman reveres her to some degree. The resulting temperament of Yeoman women is something remarked upon by many of their neighboring countries. The clergy and leadership of Joramy are also frequently called upon to settle religious disputes between the other sects of the Church of Seven Faiths, as the more Lawful and Chaotic elements frequently find cause to disagree on Church policy. The faithful imagine Joramy herself serving the same role among the gods, and she is sometimes referred to as the "Mediatrix." There is also a movement to declare Joramy the chief of the seven gods of the Church; this movement is considered heretical by the Church but enjoys the support of popular sentiment. Believers in this movement refer to Joramy as the "Divine Lady." She is most often referred to as "the Mother." Referring to her as "the Shrew," as folk from other lands often do, is generally considered grounds for a tongue-lashing at the very least. The worship of Kord is much favored in a land where a large percentage of people serve as infantry at some point. The spear, usually a part of Kord's symbol but eschewed as a favored weapon by his clergy in other lands, is the single most favored weapon among Kordite clergy and is treated as the god's signature weapon in the Yeomanry. Brawling and wrestling are common pastimes in the Yeomanry and the champion of a given village is often awarded a red belt reminiscent of Kord's to symbolize their might. Phaulkon's church is the next most popular among Yeoman warriors. This god is depicted with more of an elven cast to his features in the Yeomanry, and is frequently referred to as "The Fair." There is a famous Phaulkonite order of flying clergy; these are greatly respected by the common folk. Norebo, the "God of Gambles," is an extremely popular god across the Flanaess, and the Yeomanry is an important seat of power to that church. His gambling halls are illegal in many districts, but not all, and are seen as a great financial asset to the districts in which they reside (such as Longspear). Yeomen have a strong affinity for the concept of luck, and generally such concepts as "destiny" are not well regarded. The church of Fortubo is seen as the opposite number of that of Norebo; a popular religious medallion features Norebo's visage on one side and Fortubo's on the other; it is flipped, spun, or otherwise superstitiously consulted to determine whether the Lawful or Chaotic course is the correct one in a given situation. Fortubo is often referred to as "the Stern" in Yeoman parlance. It is his name that is invoked the most in prayers for protection and the defense of the Yeomanry; all are keenly aware that the ring of mountains surrounding the land is the best practical line of defense against the giantish marauders which always seek to invade the lowlands. The worship of Delleb, "The Scholar," is rare outside the League and is found primarily in Nyrond and Ahlissa; therefore the church of Delleb here operates completely independently from other Dellebians. The Dellebian faith has very few holdings outside the framework of the Church of Seven Faiths. The members of the Academy of Lore (i.e. the Dustdigger's College) have more than their share of worshippers of Delleb. The church of Allitur "the Judge" is the most active in Yeoman government. Nearly every government building has a small shrine to Allitur in it, used both by officials and people coming to seek government assistance. Petitioners leave a stick of incense burning in the sand-filled receptacle before the shrine, symbolizing the (hopefully brief) time until their petition is heard. In addition, the worship of Allitur is popular among Yeoman families as a "father figure" and protector of domestic order. In an odd twist, the few sailors and fishermen of the Yeomanry revere Allitur as a water god, perhaps appropriate for the largely calm lakes and rivers of the land. |