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Yeomanry Trade and Craft Guild Download Cert Version 1.00 There are three ways that a Yeoman resident can achieve citizenship. The first is to spend three years in the Yeoman Militia. The second is to achieve the rank of Priest in the Church of Seven Faiths. The third and final method is to progress through the Yeoman Craft and Profession Guild until the rank of Master is reached - not an easy task for most Yeoman residents. In the Yeomanry, craftsmen and tradesmen are well-respected, as it is generally acknowledged that they are a major contributor Yeoman economy (although many farmers might disagree). The guild system is nowhere near as developed in the Yeomanry as it is in more populated regions of Greyhawk. Instead of having different guilds for the wide variety of craft that exist, all of the various craftsmen in the Yeomanry pay dues and scutage to government representatives of the Office of Crafts and Professions. The terms "craft" and "profession" are loosely-defined. In game terms, a craft or profession skill is assumed to be any skill from which a resident has the ability to generate enough income to make a living. The Player's Handbook lists a number of examples of the Craft skill, including armorsmithing, basketweaving, bookbinding, bowmaking, blacksmithing, calligraphy, carpentry, cobbling, gemcutting, leatherworking, locksmithing, painting, pottery, sculpture, shipmaking, stonemasonry, trapmaking, weaponsmithing, or weaving. Note: magic item creation feats may NOT be used to achieve guild status. Similarly, various Profession skills can also be used among the Yeoman Trade and Craft Guilds. According to the Player's Handbook, such skills include apothecary, boater, bookkeeper, brewer, cook, driver, farmer, fisher, guide, herbalist, herdsman, innkeeper, lumberjack, miller, miner, porter, rancher, sailor, scribe, siege engineer, stablehand, tanner, teamster, and woodcutter. In order to be considered a part of the Yeoman Craft and Profession guild, the applicable skill ranks must be in one of the above named crafts or professions. The ability to demonstrate skill in one of these fields is not enough, however, to justify membership in the Craft and Profession Guild. Minimal levels of skill must be achieved to work one's way through the ranks, until the ultimate rank of Grandmaster is reached. Competition is quite fierce for these positions, not only because Citizenship ultimately results in voting rights, the ability to own land, and the right to run for office, but also because the work of Master brings considerably more money than those Guild members of lower ranks. There are three "levels" or "ranks" of Guild Membership. The first, and most basic, is Apprentice. Beyond Apprentice are the ranks of Journeyman, Master, and Grandmaster. Those workers who achieve "Master" status gain Yeoman Citizenship. Prerequisites
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