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Regional Modules
Regional Modules are written specifically for, and playable only in, the Yeomanry Region. The Yeomanry is scheduled to release eight regional adventures this year. Listed below are some of them that you have to look forward to!
If you are interested in ordering a Living Greyhawk adventure (or any RPGA adventure), please go to the Wizards of the Coast member's site. Enter your RPGA number and password, click on "Request Scenarios for a Gathering" and follow the instructions. Modules are available for conventions (a multiple-day show with 25 or more game tables) 30 days after their premiere date, and for game days (shows with less than 25 tables) 90 days after the premiere.
We have posted a list of the regional adventures for the Yeomanry below. We have organized these by year and in the order that they were premiered. Please note that our Year 4 schedule is VERY tentative and subject to change.
Introductory Module(s)
Title |
Description |
Levels |
YEO3-I1 *1 Masking the Truth By: Kevin Freeman |
Evidence has been uncovered of a ruined ancient tomb in the outer reaches of the Hool Marshes. A Yeoman Dustdigger has asked you to assist her in entering the swamp, discovering the tomb, and bringing back a magical mask. Updated for 3.5! Cannot be played by those who have played the Year One Yeomanry module of the same name. |
A one-round adventure for 1st-level characters |
*1 Available now. Email the Triad for access.
Year 4 (594 CY)
Title |
Description |
Levels |
YEO4-01 *1 Flesh and Spirit Errata By: Mykele Kinzle |
Tragedy strikes the town of Tucksvale: a youth
is cut down in his prime. What could have done such a terrible thing? Can it be
stopped before anyone else loses their lives? |
A one-round adventure for APLs 4-12 |
YEO4-02 *2 Petals By: James Hebert |
"She loves me, she loves me not..." Petals fall from the fingers of a blind priest as he contemplates love lost. Things get ugly as adventurers travail through a world of beauty. |
A one-round adventure for APLs 2-10 |
YEO4-03 *3 Dust to Dust By: Bill Howell |
A call for assistance from the Watchers of the Stone brings you to the peculiar town of Kelzad.
Why is it so important to these blind albinos that you explore a recently
discovered archaeological site? Will your deeds bring renewed hope to the
Yeomanry or loose an ancient terror on the land? MILITIA MOD! |
A one-round adventure for APLs 6-12 |
YEO4-04 *4 Season of the Wolf By: Jason Mayberry |
The woods are darker now and more dangerous. The residents of Shalehal lock their doors and shutter their windows now when night falls and the mists creep in. Everyone stokes the fire a little higher when the wolves howl from the Shale Fens. Not marked on any calendar, the Season of the Wolf is upon us. |
A one-round adventure for APLs 4-12 |
YEO4-05 *5 Whispers of Deceit By: Christopher M. Johnson |
In the quiet town of Eastcot something strange
is happening. A visiting noble has gone missing and the family is up in arms.
Can you discover what has happened before the situation becomes a serious
international incident? MILITIA MOD |
A one-round adventure for APLs 2-12 |
YEO4-06 *6 By Brick and Mortar By: Rich Oliver |
A re-discovered tomb hints at teh final resting place of the infamous Arch-Lich Lord Asberdies, tyrant of the Yeoman people. Now that hournal has been stolen out of the grasp of the Council of High Magic. You have been summoned in utmost secrecy to the University of Loftwick to find the stolen journal, and the student mage who was studying it, also missing. |
A one-round adventure for APLs 6-12 |
YEO4-07 *7 Forge of Souls By: Jason Mayberry and Jim Hazel |
Sometimes the wind from one door closing opens another. Even from afar, those with ears to hear and eyes to see can sense the change. Yet vision and hearing can only go so far. The Watchers of the Stone need someone to serve as their "eyes." Do you dare to be a light in the darkness or will you be swallowed up by the shadows? |
A two-round adventure for APLs 8-12 |
YEO4-08 *8 TBA |
TBA |
A one-round adventure for APLs TBA |
*1 Premiered at ChattaCon in Chattanooga, TN - January 16, 2004
*2 Tentatively premiers at MidSouthCon in Memphis, TN - March 26, 2004
*3 Tentatively premiers at CoastCon in Biloxi, MS - April 2, 2004
*4 Tentatively premiers at Mobicon in Mobile, AL - May 21, 2004
*5 Tentatively premiers at Roc*Kon in Little Rock, AR - June 11, 2004
*6 Tentatively premiers at WitY3 in Birmingham, AL - June 18, 2004
*7 Tentatively premiers at d20Con in New Orleans, LA - October 9, 2004
*8 Tentatively premiers at Grandson of NonCon 4 in Huntsville, AL - December, 2004
Year 3 (593 CY)
The highest ranked round of Year 3 is YE03-07 Squeal Like a Pig
Title |
Description |
Levels |
YEO3-01 *1 Guard Dogs By: Bill Howell Rating: 3.80 (30) |
Groups of refugees from the Hold of the Sea Princes are disappearing amidst the Tors. The authorities seem to care little about the deaths of helpless foreigners. Can you be a good shepherd and escort your flock to safety? Or will the unseen wolves claim you as well as your charges? |
A one-round adventure for APLs 4-8 |
YEO3-02 *2 In Darkness, Despair Errata By: Hebert, Hazel and Chaplain Rating: 3.80 (25) |
A Yeoman March goes missing after investigating a newly-uncovered mineshaft thought to belong to a long-forgotten dwarven city that plunged into the earth centuries ago. What could be the reason for their disappearance? Stalwart Yeoman adventurers are asked to answer the call. Militia Mod! |
A one-round adventure for APLs 4-8 |
YEO3-03 *3 Sticks and Stones By: Kevin Freeman Rating: 3.83 (18) |
Della, the 'Rogue Queen of Monmurg,' has disappeared, and Yeoman officials fear she has broken her contract and fled back to the Hold of the Sea Princes. Can you stop her before she discloses valuable information to the Scarlet Brotherhood enemies to the south? Part Two of the Cold as Stone Saga. Militia Mod! |
A one-round adventure for APLs 2-10 |
YEO3-04 Crimson Skies *4 By: William Altizer Rating: 3.50 (10) |
As summer's end draws nigh you find yourself in the town of Spitalvale, and it seems as though you are in luck. The town is preparing for the temple of Phaulkon's annual celebration of "First Flight". Militia Mod! |
A one-round adventure for APLs 6-12 |
YEO3-05 A Friend in Need *4 Errata By: Eric Williamson Rating: 3.50 (8) |
The alliance between the Yeomanry League and the Hillmen of Clan Cumalh is solidified. When a crisis arises on the northern border, will the alliance hold? |
A one-round adventure for APLs 4-10 |
YEO3-06 Rythm of Drums *5 By: Havard Albright and Don Ward Rating: 3.50 (8) |
The sounds of drums is never uncommon this close to the Hellfurnaces, but a recent border patrol brings more ominous news. Can the characters silence the drums or will they themselves be silenced? Militia Mod! |
A one-round adventure for APLs 4-10 |
YEO3-07 Squeal Like a Pig *5 By: Kevin Freeman Rating: 3.92 (13) |
A peaceful romp in Bogspur turns into a nightmare filled with bayou halflings, Midfell mountain oysters and...orc brides? Come to think of it, what are you doing in Bogspur again in the first place? Bring your funnybones... Militia Mod! |
A one-round adventure for APLs 2-12 |
*1 Premiered at ChaosCon in Clarksville, TN - March 7, 2003
*2 Premiered at MidSouthCon in Memphis, TN - March 28, 2003
*3 Premiered at d20Con in New Orleans, LA - May 24, 2003
*4 No premiere con. Now Available.
*5 Tentatively premieres at Grandson of NonCon in Huntsville, AL - December, 2003
Year 2 (592 CY)
The highest ranked round of Year 2 is YE02-01 The Fires of Truth
All of our year 2 modules are military modules. Gran Marchers too!
Title |
Description |
Levels |
YEO2-01 *1 The Fires of Truth By: Eric Williamson Rating: 4.14 (29) |
A series of brutal killings brings terror to the Yeomanry's Southern Pass. The militia has been dispatched to investigate the problem, but none have returned. Can the PCs stop the killings before more lives are lost? |
A one-round adventure for APLs 4-8 |
YEO2-02 *2 Stomping Grounds By: Kevin Freeman Rating: 3.88 (26) |
Local scouts have reported that an aggressive giant chieftain is planning an attack on an isolated dwarven citadel. Can you substantiate those rumors and get word to the dwarves before it is too late? |
A one-round adventure for APLs 4-8 |
YEO2-03 *3 Echoes of a Distant Thunder By: August Hahn Rating: 3.65 (23) |
The land is not as quiet as it once was. Rumbles beneath the earth herald the coming of something dark, something terrible. The quiet village of Kempton in the Iron Wood may be the first to fall. Will the echoes of distant thunder give you warning of what approaches? Or will it deafen you to the screams of the dying? |
A one-round adventure for APLs 2-6 |
YEO2-04 *4 Heir Unapparent By: August Hahn Rating: 3.23 (30) |
The town of Jemison is in an uproar. A young man, the heir to a large plot of good farming land, has declared that he will not be seeking citizenship when he reaches the age of majority. Now, he has gone missing. Can you discover why the boy, the last in a long line of successful military men in the area, wishes to give up his birthright, or is the truth as unapparent as the heir is? |
A one-round adventure for APLs 2-8 |
YEO2-05 *5 Fleeing the Scene By: Scott Caspar Rating: 3.32 (24) |
The Yeoman ambassador who has stirred so much controversy in the capital has appeared in the town of Granforth. When disaster ensues, who is to blame? And can a greater tragedy be averted? |
A one-round adventure for APLs 4-8 |
YEO2-06 *6 Scarlet Waters By: William Altizer Rating: 3.65 (26) |
The long trek to Thisledale is nearing its end and you can almost taste "The Rifts" legendary stew. Your little vacation may come to a quick end if the rumors are true about missing fishermen... |
A one-round adventure for APLs 4-8 |
YEO2-07 *7 Giants in the Earth By: Ernest Mueller Rating: 3.33 (30) |
In the wake of the Landstraad, the great earthquake that has the Yeomanry in shambles, the giants of the Jotens and their humanoid armies are taking advantage of the chaos to march on the Yeomanry's capital city of Loftwick! The Yeoman Army sallies forth to meet them – but a ragged dwarf stumbles into town, warning of a more insidious threat. |
A one-round adventure for APLs 2-8 |
YEO2-08 *8 The Hole Truth By: Havard Albright Rating: 3.64 (25) |
A quiet night in Tarris heats up quickly. Can the players discover the perpetrators of a dastardly crime and catch them before it's too late? |
A one-round adventure for APLs 2-8 |
Ratings come from surveys conducted on the Yeomanry Yahoo Group, (# of people voting).
*1 Premiered at ChaosCon in Clarksville, TN - March, 2002
*2 Premiered at CoastCon in Biloxi, MS - March, 2002
*3 Premiered at MidSouthCon in Memphis, TN - March, 2002
*4 Premiered at Weekend in the Yeomanry 1 in Birmingham, AL - June, 2002
*5 Premiered at Crescent City Con in New Orleans, LA - August, 2002
*6 Premiered at Rock N Troll Con in Little Rock, AR - September, 2002
*7 Premiered at Con*Stellation in Huntsville, AL - October, 2002
*8 Tentatively premieres at Grandson of NonCon in Huntsville, AL - December, 2002
Year 1 (591 CY)
The highest ranked round of Year 1 is YE0-07 Hole in the Wall
Title |
Description |
Levels |
YEO1-01 *1 Masking the Truth By: Kevin Freeman Rating: 3.54 (26) |
Evidence has been uncovered of a ruined ancient tomb—supposedly the resting place of an ancient priest--in the outer reaches of the Hool Marshes. A Yeoman Dustdigger has asked you to assist her in entering the swamp, discovering the tomb, and bringing back a magical mask. |
A one-round adventure for Tiers 1-3 |
YEO1-02 *2 Throwing Stones By: August Hahn Rating: 3.90 (21) |
Politics are heating up in the town of Nighford. Two candidates for the office of Grossspokesman are engaging in a bridge building contest to win the position and they both want your help! Who will you support, how far will you go to aid your employer, and what will you do when the race takes its inevitable turn for the worse? |
A one-round adventure for Tiers 1-3 |
YEO1-03 *3 Blighted Winds By: August Hahn Rating: 4.00 (20) |
A strange disease is killing farmers' crops near the town of Hardwick, and if the disease isn't stopped or controlled somehow, the entire harvest will be ruined. Can the PCs discover the source of the blight and eliminate it before the region is plunged into economic ruin? |
A one-round adventure for Tiers 1-3 |
YEO1-04 *4 Rogue Rescue By: Kevin Freeman Rating: 3.86 (22) |
A criminal mastermind, the "Rogue Queen of Monmurg," is seeking political asylum in the Yeomanry. The Grosspokeswoman of Newick has asked you to meet the Rogue Queen at the border and escort her to the city in hopes that she will have valuable information at her disposal. Is her quest for asylum legitimate, or merely a ruse? Part One of the Cold as Stone Saga. |
A one-round adventure for Tiers 1-3 |
YEO1-05 *5 Charting the Course By: August Hahn Rating: 3.61 (23) |
A Yeoman diplomat is told to speak with the Keoish government concerning Yeoman representation. Niether the Yeomen or the Keoish seem too happy about it. You have been asked to escort the diplomat from Loftwick to Niole Dra. |
A one-round adventure for Tiers 1-3 |
YEO1-06 *6 Cold Blooded By: Kevin Freeman Rating: 3.76 (21) |
In the year that has passed since the discovery of the Tomb of Tchelopotok, a number of other historical finds have been uncovered in its vicinity. However, a team of archaeologists has disappeared deep in the Hool Marshes while exploring the site. Can you find the team before the swamp claims them forever? |
A one-round adventure for Tiers 2-4 |
YEO1-07 *6 Hole in the Wall By: Eric Williamson Rating: 4.05 (21) |
Freeholder Marius Lindon has sent notice; you have been chosen to represent the Yeomanry on a mission of diplomacy to the largest hillman clan in the northern Little Hills. A test has been arranged by this clan to prove the true worth of the Yeomanry as allies. |
A one-round adventure for Tiers 1-3 |
YEO1-08 *7 Fell Creatures By: Adrian Frost Rating: 3.19 (21) |
What Fell Creatures lurk near the Halfling Town of Midfell? What unseen presence guides you to the Temple of Yondalla? Find the lost treasure of Sagreill Dornish, solve the mystery of Midfell, and put to rest an ancient curse. |
A one-round adventure for Tiers 1-3 |
Ratings come from surveys conducted on the Yeomanry Yahoo Group, (# of people voting).
*1 Premiered at TennCon in Knoxville, TN - October, 2000
*2 Premiered at ChattaCon in Chattanooga, TN - January, 2001
*3 Premiered at MidSouthCon in Memphis, TN - March, 2001
*4 Premiered at Tenacity 1 in Birmingham, AL - May, 2001
*5 Premiered at Mobicon in Mobile, AL - June, 2001
*6 Premiered at Con*Stellation in Huntsville, AL - October, 2001
*7 Premiered at Koncentricity in Little Rock, AR - October, 2001
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